Receive all updates via Facebook. Just Click the Like Button Below

Powered By | Blog Gadgets Via Blogger Widgets

Showing posts with label Anime. Show all posts
Showing posts with label Anime. Show all posts

Sunday, June 10, 2012

Anime 101 - The Ultimate Guide




Call it Shojo, Shonen, Seinen, Josei, Kodomo, or Sentai – the fact remains that all these words bring us to anime, or as the dictionary defines it, from a sci-fi background, anime has now gained such popularity that it’s applied to every genre and every theme there is.

History is Good!
Dragon Ball Z, Digimon, Pokemon, Mobile Suit Gundam… do these names mean anything to you? If not, go turn on Animax and  you’ll know what I’m talking about. Go on now… What you just saw is called anime, whose popularity is mostly credited on the efforts of one man, Osamu Tezuka – often called a “legend” and the “God of Manga” (Jap Comics). He’s almost entirely responsible for the immense success anime’s seen since the 1970s, in-genre. It was largely due to his contributions that robot anime such as Gundam and Macross became instant classics (remember those shitty robot games you played on those ancient 8-bit gaming consoles?) and were accepted into mainstream Jap culture.
The now-forgotten name of anime was Japanimation, a term mostly used during the 70s-80s. What most people don’t know is that anime originally started off as an inspired Jap version of the Disney cartoons, but differing in the number of clichés it employed, as well as unrealistically cute beetle-eyed heroines, and a diabolical madman usually bent on conquering the world \ universe.

Genres
Over years of continuous evolution and changes in animation’s concepts and techniques, anime has undergone a tremendous change not least of which is its numerous genres and sub genres – most of them weird, true to Jap style. Common genres include action, adventure, children’s stories, comedy, drama, erotica, medieval fantasy, horror, romance, and science fiction. Many of these are further divided into the following sub genres:
  • Shōjo: Animé \ manga targeted at girls (Fruits Basket, Mermaid Melody Pichi Pichi Pichi)
  • Shōnen: Animé \ manga targeted at teenage or young male adults. (Dragon Ball Z, Digimon)
  • Seinen: Animé \ manga aimed at young women (Gokusen)
  • Josei: Animé \ manga aimed at young children (Doraemon, Hello Kitty, Keroppi, Pokemon)
  • Bishōjo: A term that can be used to describe animé featuring pretty girl characters (Magic Knight Rayearth)
  • Bishōnen: Anime that features pretty and elegant boys and men (Fushigi Yūgi)
  • Sentai: Refers to any show that involves a superhero team (Cyborg 009)
  • Robot \ Mecha: Animé \ manga featuring robots or androids (Mobile Suit Gundam, Mazinger Z)
  • Post-Apocalyptic: Animé dealing with a post-apocalyptic world (Neon Genesis Evangelion, Trigun, Akira)
  • Harem: A genre where several girls are fascinated by a single boy (or sometimes, multiple boys) – (Ranma 1/2, Love Hina)
  • Reverse Harem: Wherein several boys are fascinated by a single girl (or sometimes, multiple girls) – (Ouran Host Club, Fruits Basket)
  • Ecchi: Contains sexual humour (Love Hina, Oruchu-ban Ebichu, He Is My Master)
  • Hentai: My favourite kind of animé! While most people use the term to refer to pornographic cartoons, in Japan, the term used to refer to the same material, is typically Poruno or Ero.
  • Shōjo-ai \ Yuri: Refers to animé \ manga that focuses on love and romance between female characters. It is often replaced by the term Girls’ Love (GL)
  • Shōnen-ai: Animé \ manga that focuses on love and romance between male characters. The term Shōnen-ai is being phased out in Japan due to its other meaning of pederastry (sexual relations between men and younger boys), instead replaced by the term Boys’ Love (BL)

How To Recognize Animé 

Animé lovers are often asked the same questions many times over: “Why do characters have these big cute eyes?” or “Why are they so brightly coloured?”. Apart from the obvious reason of Japs being a race of gay fucktards, this common style for a majority of artists is credited to the influence of Osama Tezuka, who found that large eyes allowed his characters to show emotions vividly. As if that wasn’t bad enough, characters that are surprised will perform a “face fault”, in which they display enormously overstated expressions. Angry characters may exhibit a “vein” effect, wherein lines representing throbbing veins will appear on their forehead. Angry women will sometimes summon a sledgehammer from nowhere and strike someone with it (usually in the head), leading to the concept of Hammerspace (extra-dimensional space that stores an infinite amount of all kinds of stuff, readily accessible by comic characters). Male characters will develop a bloody nose around their female love interests (as an indication of sexual arousal). Humiliated characters will invariably produce a massive sweat drop. Another notable feature is the over-coloured hair (usually ranging from very light blue to shocking pink or purple), which goes to show that Japs have absolutely no taste. No wonder they got nuked.

Always Remember Me PC Game Review

Winter Wolves Game Studio is a name that any dating-sim fan has heard of. Their resume is quite extensive, with titles such as Love and Order and Planet Stronghold. Their latest title, Always Remember Me, tells a story about a young couple in love whose relationship is almost severed by an accident. Amarantha Fitch now has to worry about getting her fiance, Aaron Cowen, to remember her, as he suffers from short-term memory loss due to amnesia. Of course, it’s up to the player if they want the couple to be happy together again, or if there’s another man who can alleviate Amy’s heartache. The task seems daunting, but Winter Wolves is capable of pulling off a good title.


With just about any dating or life-simulation game, the story is one of the more important factors in determining how much the player will enjoy it. Always Remember Me‘s story reminds me a lot of some of the story arcs you’d see on a popular soap opera. After a car accident, Amy is presented with some devastating news. Aaron, in an act to protect her from getting injured, got struck, and now has trouble remembering anything that happened to him in the past few years, which includes Amy, as you learn that she has only been with him for those few years. Once you are given some reign on how to go about your day-to-day life, many opportunities make themselves available. Amy can choose to follow her heart and aid Aaron in recovering his memories of her, or find solace in the arms of the cute doctor or one of her close friends. Random events when visiting key locations at certain times offer some background into the relationships Amy shares with her friends. You have a broad set of people you can interact with from the very shy ice shop co-worker Lawrence to the creative jokester Hugh. Not to mention the doctor, Eddy, who cares for Aaron, Aaron’s father, and a rather sly ex-girlfriend Abigail. There are two endings for each guy (a normal one and one achieved by maxing out the corresponding attribute) plus the bad ending where Amy winds up alone.


The artwork for the characters are very nicely done. I really enjoyed seeing the beautiful art used in the opening, endings, and backgrounds. Not to mention the cuteness factor of a miniature Amy and friends in the choice boxes. The anime styling of the profiles during normal cut-scenes works extremely well with this title and its genre. The graphics are crisp and very detailed. The layout for all menus (main, dialogue, and save/load) are easy to navigate and don’t look cluttered.

Which brings me to the gameplay aspect of Always Remember Me. The menus are easy to use and the start of the game shows you the basics. As with most dating and life sims, the game is simple to play. Each day is separated into periods of time from morning to evening. Most actions will advance the day, with the exception of shopping and special scenes triggered on random days. The only action that is normally forced on you is when you visit the ice cream shop during the weekday mornings. Each location on the map offers its own set of actions to choose. You can pull some overtime at the ice cream shop, dance at the local pub, or even go home to visit your aunt. Not every action you choose will affect the attributes or affections in a positive or negative manner. Energy and Morale, however, will always got up or down. Both are important, as energy is needed to do a task. If your energy is too low to perform an action, then Amy will go back to her house and rest until it is brought back up to a certain level. Most actions, such as working, will lower it, but watching TV or eating will increase it. Morale keeps tabs on how happy Amy is. In the beginning of the first week, her morale is low, and therefore will impact how successful an action is. Morale is increased by having successful actions and decreased when you fail. Key scenes with any of the potential love interests will result in either an increase or decrease of affection for Amy. The affection levels are important when unlocking the different endings. The four unique attributes (romance, culture, discipline, and creativity) can increase by performing different activities. Each attribute relates to a separate guy.


The opening song, “Remember Me” by Christina Vee, sounds lovely and I really enjoyed the music that played in the background. There was a nice balance to the mood of the music, as it fit the mood of the scene. Upbeat sounds play when visiting the town map, and at certain locations, while rather soft and somber musical chords enhance the depression one would feel during sad moments. The only vocals you will hear throughout the game are during the opening song and whenever Amy succeeds or fails one of her actions. Personally, I would have loved to hear the characters speak and add emotion to their lines.
With the nine total endings, there is a good deal of reasons to replay the game. When I first started playing Always Remember Me, I made it my goal to have Aaron recover his memories of Amy. While I wasn’t successful in that, I did unlock the bad ending. Something that I found really nice and helpful in getting you to replay the game was the fact that getting the bad ending allows you to keep a certain portion of points for both the affection levels and the attributes. This does make it easier to max out the affections for any of the guys you are going after. The bonuses for obtaining the other endings aren’t quite as generous, however. Whether you replay the game because you like to unlock each ending, or you really care about Amy and want to see which of the guys seem to make her the happiest, you’ll likely enjoy going through the story and seeing dialogues specific to each guy.


With a few of the dating sims out there, I normally play through them in one or two sittings, ranging from an hour to three at a time. I played Always Remember Me in short periods of an hour or so and managed to get through the first play-through within roughly four hours. Each extra play-through added, for me, an additional hour or so. The game is perfect for playing in short bursts.
Always Remember Me is one of the better dating/ life simulation titles out there. The story might be reminiscent of an overplayed soap opera story arc, but it is easy to get into. The characters are likable, even the ex-girlfriend, and you’ll find yourself hoping that things work out for Amy. If you are a fan of dating sims and visual novels, this is well worth the playing time. Perhaps Winter Wolves can update the game with character voices, as that is my only real complaint for the game.

PROS: Nice visuals and cute characters
CONS: No voiceover

SCORES: 8/10
GENRE: Dating / Life Sim
DEVELOPER: Winter Wolves Game Studio
PUBLISHER: Winter Wolves Game Studio
PLATFORM: Windows, Mac, Linux

CLICK HERE TO DOWNLOAD THIS GAME FOR FREE!!! (OFFER EXCLUSIVELY FOR IGS READERS)


If you like this post, kindly share it and feel free to leave your comments below!

Twitter Delicious Facebook Digg Stumbleupon Favorites More

 
Blogger Gadgets